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lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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This is the complete list of members for lmgl::renderer::ShaderLibrary, including all inherited members.
| add(const std::string &name, const std::shared_ptr< Shader > shader) | lmgl::renderer::ShaderLibrary | static |
| clear() | lmgl::renderer::ShaderLibrary | static |
| exists(const std::string &name) | lmgl::renderer::ShaderLibrary | static |
| get(const std::string &name) | lmgl::renderer::ShaderLibrary | static |
| load_glsl(const std::string &name, const std::string &src) | lmgl::renderer::ShaderLibrary | static |
| load_vf(const std::string &name, const std::string &vert, const std::string &frag) | lmgl::renderer::ShaderLibrary | static |