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lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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This is the complete list of members for lmgl::renderer::ShadowRenderer, including all inherited members.
| get_light_space_matrix(std::shared_ptr< scene::Light > light, const glm::vec3 &scene_center, float scene_radius) | lmgl::renderer::ShadowRenderer | |
| render_directional_shadow(std::shared_ptr< scene::Scene > scene, std::shared_ptr< scene::Light > light, std::shared_ptr< ShadowMap > shadow_map) | lmgl::renderer::ShadowRenderer | |
| render_point_shadow(std::shared_ptr< scene::Scene > scene, std::shared_ptr< scene::Light > light, std::shared_ptr< CubemapShadowMap > shadow_map) | lmgl::renderer::ShadowRenderer | |
| ShadowRenderer() | lmgl::renderer::ShadowRenderer | |
| ~ShadowRenderer()=default | lmgl::renderer::ShadowRenderer |