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lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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This is the complete list of members for lmgl::scene::LOD, including all inherited members.
| add_level(std::shared_ptr< Mesh > mesh, float max_distance) | lmgl::scene::LOD | |
| clear() | lmgl::scene::LOD | inline |
| get_level(size_t index) const | lmgl::scene::LOD | inline |
| get_level_count() const | lmgl::scene::LOD | inline |
| get_mesh(float distance_sq) const | lmgl::scene::LOD | |
| get_mesh(const glm::vec3 &camera_pos, const glm::vec3 &object_pos) const | lmgl::scene::LOD | |
| has_levels() const | lmgl::scene::LOD | inline |
| LOD()=default | lmgl::scene::LOD | |
| ~LOD()=default | lmgl::scene::LOD |