lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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lmgl::ui::Image Member List

This is the complete list of members for lmgl::ui::Image, including all inherited members.

add_child(const std::shared_ptr< UIElement > child)lmgl::ui::UIElement
get_absolute_position(float canvas_width, float canvas_height) constlmgl::ui::UIElement
get_anchor() constlmgl::ui::UIElementinline
get_children() constlmgl::ui::UIElementinline
get_name() constlmgl::ui::UIElementinline
get_parent() constlmgl::ui::UIElementinline
get_position() constlmgl::ui::UIElementinline
get_render_order() constlmgl::ui::UIElementinline
get_size() constlmgl::ui::UIElementinline
get_texture() constlmgl::ui::Imageinline
get_tint() constlmgl::ui::Imageinline
Image(const std::string &name="Image")lmgl::ui::Image
is_visible() constlmgl::ui::UIElementinline
m_anchorlmgl::ui::UIElementprotected
m_childrenlmgl::ui::UIElementprotected
m_namelmgl::ui::UIElementprotected
m_parentlmgl::ui::UIElementprotected
m_positionlmgl::ui::UIElementprotected
m_render_orderlmgl::ui::UIElementprotected
m_sizelmgl::ui::UIElementprotected
m_visiblelmgl::ui::UIElementprotected
remove_child(const std::shared_ptr< UIElement > child)lmgl::ui::UIElement
render(float canvas_width, float canvas_height, const glm::mat4 &projection) overridelmgl::ui::Imagevirtual
set_anchor(Anchor anchor)lmgl::ui::UIElementinline
set_name(const std::string &name)lmgl::ui::UIElementinline
set_position(const glm::vec2 &position)lmgl::ui::UIElementinline
set_render_order(int order)lmgl::ui::UIElementinline
set_size(const glm::vec2 &size)lmgl::ui::UIElementinline
set_texture(std::shared_ptr< renderer::Texture > texture)lmgl::ui::Imageinline
set_tint(const glm::vec4 &color)lmgl::ui::Imageinline
set_visible(bool visible)lmgl::ui::UIElementinline
UIElement(const std::string &name="UIElement")lmgl::ui::UIElement
~Image() override=defaultlmgl::ui::Image
~UIElement()=defaultlmgl::ui::UIElementvirtual