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lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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Files | |
| buffer.hpp | |
| Defines classes and structures for managing vertex and index buffers in OpenGL. | |
| framebuffer.hpp | |
| Framebuffer class for off-screen rendering. | |
| renderer.hpp | |
| Declares classes and structures for rendering scenes using OpenGL. | |
| shader.hpp | |
| Declaration of the Shader class for managing shader programs in OpenGL. | |
| shadow_map.hpp | |
| This file contains the ShadowMap, CubemapShadowMap, and ShadowRenderer classes for rendering shadows in a 3D scene. | |
| texture.hpp | |
| Texture class for managing OpenGL textures. | |
| vertex_array.hpp | |
| Declaration of the VertexArray class for managing Vertex Array Objects (VAOs) in OpenGL. | |