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lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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Declaration of the Engine class for managing the main application loop using GLFW. More...
#include <glad/glad.h>#include <GLFW/glfw3.h>#include <functional>#include <string>Go to the source code of this file.
Classes | |
| class | lmgl::core::Engine |
| A singleton class that manages the main application loop using GLFW. More... | |
Namespaces | |
| namespace | lmgl |
| Forward declarations for Assimp Material structure. | |
| namespace | core |
| Core components of the LMGL project. | |
Enumerations | |
| enum class | lmgl::core::Key { Key0 = 48 , Key1 = 49 , Key2 = 50 , Key3 = 51 , Key4 = 52 , Key5 = 53 , Key6 = 54 , Key7 = 55 , Key8 = 56 , Key9 = 57 , A = 65 , B = 66 , C = 67 , D = 68 , E = 69 , F = 70 , G = 71 , H = 72 , I = 73 , J = 74 , K = 75 , L = 76 , M = 77 , N = 78 , O = 79 , P = 80 , Q = 81 , R = 82 , S = 83 , T = 84 , U = 85 , V = 86 , W = 87 , X = 88 , Y = 89 , Z = 90 , Space = 32 , Esc = 256 , Enter = 257 , Tab = 258 , Backspace = 259 , Right = 262 , Left = 263 , Down = 264 , Up = 265 , F1 = 290 , F2 = 291 , F3 = 292 , F4 = 293 , F5 = 294 , F6 = 295 , F7 = 296 , F8 = 297 , F9 = 298 , F10 = 299 , F11 = 300 , F12 = 301 , LShift = 340 , LCtrl = 341 , LAlt = 342 , RShift = 344 , RCtrl = 345 , RAlt = 346 } |
| Input key codes. | |
| enum class | lmgl::core::MouseButton { Left = 0 , Right = 1 , Middle = 2 } |
| Mouse button codes. | |
| enum class | lmgl::core::InputState { Released = 0 , Pressed = 1 , Repeat = 2 } |
| Key/button states. | |
| enum class | lmgl::core::CursorMode { Normal , Hidden , Disabled } |
| Cursor mode. More... | |
| enum class | lmgl::core::VSyncMode { Off = 0 , On = 1 , Adaptive = -1 } |
| VSync mode. More... | |
Declaration of the Engine class for managing the main application loop using GLFW.
This file contains the declaration of the Engine class, which is responsible for initializing the GLFW window, running the main loop, and handling delta time calculations. The Engine class is implemented as a singleton to ensure that only one instance exists throughout the application lifecycle.
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