lmgl
1.0.0
A lightweight OpenGL graphics engine library written in C++
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Here is a list of all documented variables with links to the class documentation for each member:
- b -
bitangent :
lmgl::scene::Vertex
- c -
center :
lmgl::scene::BoundingSphere
color :
lmgl::scene::Vertex
compute_tangents :
lmgl::assets::ModelLoadOptions
- d -
distance :
lmgl::scene::Plane
- f -
flip_uvs :
lmgl::assets::ModelLoadOptions
- m -
m_casts_shadows :
lmgl::scene::Light
m_color :
lmgl::scene::Light
m_direction :
lmgl::scene::Light
m_inner_cone :
lmgl::scene::Light
m_intensity :
lmgl::scene::Light
m_outer_cone :
lmgl::scene::Light
m_position :
lmgl::scene::Light
m_range :
lmgl::scene::Light
m_type :
lmgl::scene::Light
max :
lmgl::scene::AABB
max_distance_sq :
lmgl::scene::LODLevel
mesh :
lmgl::scene::LODLevel
min :
lmgl::scene::AABB
- n -
name :
lmgl::renderer::BufferElement
normal :
lmgl::scene::Plane
,
lmgl::scene::Vertex
normalized :
lmgl::renderer::BufferElement
- o -
offset :
lmgl::renderer::BufferElement
optimize_meshes :
lmgl::assets::ModelLoadOptions
- p -
position :
lmgl::scene::Vertex
- r -
radius :
lmgl::scene::BoundingSphere
- s -
scale :
lmgl::assets::ModelLoadOptions
size :
lmgl::renderer::BufferElement
- t -
tangent :
lmgl::scene::Vertex
triangulate :
lmgl::assets::ModelLoadOptions
type :
lmgl::renderer::BufferElement
- u -
uvs :
lmgl::scene::Vertex
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