lmgl 1.0.0
A lightweight OpenGL graphics engine library written in C++
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lmgl::assets::ModelLoadOptions Struct Reference

Options for loading 3D models. More...

#include <model_loader.hpp>

Public Attributes

bool flip_uvs = true
 Whether to flip UV coordinates.
 
bool compute_tangents = true
 Whether to compute tangents for normal mapping.
 
bool optimize_meshes = true
 Whether to optimize meshes for better performance.
 
bool triangulate = true
 Whether to triangulate meshes (convert polygons to triangles)
 
float scale = 1.0f
 Scale factor to apply to the model.
 

Detailed Description

Options for loading 3D models.

This structure defines various options that can be set when loading a 3D model using the Assimp library. These options control how the model is processed and optimized during loading.


The documentation for this struct was generated from the following file: